Sunday
Flowchart and interactivity
The story will be quite linear in which the choices made won't exactly impact the ending, it will fixed due to the theme of the narrative. The choices however, will allow for the player to receive more information and story text as they explore and roam around. This type of interaction can be engaging and fun as a casual interactive basis.
Example:
Choices:
1 - Examine house - leads to entering the house and exploring scene
2 - Examine street - leads to checking the street scene
3 - Examine sewer - leads to sewer scene
I intend to allow the player to be able to choose a name of their liking for a character within the visual novel. This will enable a more personalised play style, even if it is simple. It also adds towards the overall interactivity too.
A major feature that allows the player to feel engaged is the mail system. This will be created to represent a futuristic tablet device that will feature news, logs and messages as the player progresses through the story. It will provide useful lore and story flavour as well as allowing the player to have control.